@startuml
sprite $brush [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000002CF9000000000
00000000000000000000000000000000002DFFFA00000000
0000000000000000000000000000000002DFFFFFA0000000
000000000000000000000000000000002EFFFFFFF9000000
00000000000000000000000000000002EFFFFFFFFF000000
0000000000000000000000000000002EFFFFFFFFFC000000
000000000000000000000000000002EFFFFFFFFFE2000000
00000000000000000000000000002DFFFFFFFFFE20000000
0000000000000000000000000002DFFFFFFFFFE200000000
000000000000000000000000002DFFFFFFFFFE2000000000
00000000000000000000000002DFFFFFFFFFE20000000000
0000000000000000000000002DFFFFFFFFFE200000000000
000000000000000000000002DFFFFFFFFFE2000000000000
00000000000000000000002DFFFFFFFFFE20000000000000
0000000000000000000002DFFFFFFFFFE200000000000000
000000000000000000002DFFFFFFFFFE2000000000000000
00000000000000000002DFFFFFFFFFE20000000000000000
0000000000000000002DFFFFFFFFFE200000000000000000
000000000000000000BFFFFFFFFFE2000000000000000000
0000000000000000001DFFFFFFFE20000000000000000000
00000000000000000001DFFFFFE200000000000000000000
000000000000000000001DFFFE2000000000000000000000
000000000006CEEB500001DFE20000000000000000000000
0000000001CFFFFFFC10001B200000000000000000000000
000000000CFFFFFFFFC00000000000000000000000000000
000000006FFFFFFFFFF50000000000000000000000000000
00000000CFFFFFFFFFFB0000000000000000000000000000
00000000FFFFFFFFFFFE0000000000000000000000000000
00000001FFFFFFFFFFFE0000000000000000000000000000
00000005FFFFFFFFFFFC0000000000000000000000000000
0000001DFFFFFFFFFFF80000000000000000000000000000
000016EFFFFFFFFFFFF20000000000000000000000000000
00007FFFFFFFFFFFFF800000000000000000000000000000
000007FFFFFFFFFFFB000000000000000000000000000000
0000003CFFFFFFFF90000000000000000000000000000000
0000000039CEFD8200000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BRUSH(_alias) ENTITY(rectangle,black,brush,_alias,MATERIAL BRUSH)
!define MATERIAL_BRUSH(_alias, _label) ENTITY(rectangle,black,brush,_label, _alias,MATERIAL BRUSH)
!define MATERIAL_BRUSH(_alias, _label, _shape) ENTITY(_shape,black,brush,_label, _alias,MATERIAL BRUSH)
!define MATERIAL_BRUSH(_alias, _label, _shape, _color) ENTITY(_shape,_color,brush,_label, _alias,MATERIAL BRUSH)
skinparam folderBackgroundColor<<MATERIAL BRUSH>> White
@enduml